Now accepting studio partnerships

Define the experience.
The platform builds the math.

Inverse math design for slot and bingo games. Stop iterating in spreadsheets. Describe the player experience you want — hit rates, volatility, RTP targets — and get production-ready game math in seconds, not weeks.

Request a Demo → See the Products
~0
Seconds to generate reel strips
Exact
Analytical results, not simulated
II + III
Class II and Class III coverage
1-click
Multi-market conversion
Products

Two engines. Every game format.

Whether your studio builds Class III reels or Class II finite outcome games, Game Mathemagics replaces your entire math workflow with a single platform.

CLASS III · REELS

Reel Solver

Define your symbol events, pay multiples, target frequencies, and RTP contributions. The solver generates complete unweighted reel strips instantly — no simulation, no iteration, no weighted reel hacks.

Demo video coming soon
Inverse reel design Unweighted strips Instant generation Simulation validation Multi-symbol orchestration
CLASS II · FINITE OUTCOMES

Ticket Distributor

Design prize distributions visually with real-time constraint preservation. Paint distributions with interactive brushes while RTP, hit rate, and volatility stay locked. Analyze player trajectories with exact analytics.

Demo video coming soon
Visual distribution painting Constraint preservation Trajectory analysis Market conversions Progressive jackpot design
Capabilities

What the platform does

Every capability is built around one principle: define the outcome you want, and let the math figure out how to get there.

Inverse Design

Work backwards from player experience targets. Specify hit rates, RTP, volatility, and pay structure — the engine constructs the game math that satisfies all constraints simultaneously.

Exact Analytics

Trajectory analysis, death curves, double-up odds, and feature hit probabilities computed analytically. Exact to machine precision in seconds. No Monte Carlo, no sample-size uncertainty.

Constraint Preservation

Edit distributions freely while RTP, hit rate, and volatility stay locked by construction. Not tolerance-based correction — mathematical invariant preservation. Zero drift, zero rounding error.

Market Conversion

One game design, every jurisdiction. Batch convert across ticket counts, denominations, and RTP targets with per-market rules for prize caps and multiplier limits. Minutes, not weeks.

Visual Editing

Paint prize distributions and shape probability curves with interactive brush tools. Designers iterate on feel while the engine enforces mathematical correctness underneath.

Production Export

Export distribution files, reel strips, and PAR sheets ready for compliance submission. JSON pipeline integration, spreadsheet import, batch market exports.

Workflow

How studios use it

The platform integrates into your existing pipeline. No server infrastructure to manage, no desktop software to install.

01

Define your targets

Set your RTP, hit rates, pay structure, and volatility targets. For reels, define your symbol events and frequency goals. For finite outcomes, set your distribution parameters.

02

Generate and refine

The engine builds your game math instantly. Refine visually with interactive tools — every edit preserves your constraints automatically. See analytics update in real time.

03

Export and ship

Export production-ready files, PAR sheets, and market conversions. Integrate with your build pipeline via JSON. One game design deploys to every jurisdiction.

About

Built by a game mathematician,
for game mathematicians.

Game Mathemagics was founded by Christian Fenner — a mathematician who got tired of watching game math teams waste weeks doing what should take minutes.

Every tool in the platform was built to solve a real problem encountered in production game development. The inverse design methodology — defining the player experience first and letting the math work backwards — came from the simple observation that every studio works forwards, iterating through trial and error, because no tool existed to do it the other way.

Now one does.

Game Mathemagics is based in Las Vegas, Nevada.

"The platform doesn't speed up your math workflow. It replaces it."

— The operating principle behind everything we build

Request a demo

15 minutes. We'll build your game's math in front of you. No slides, no pitch deck — just the platform, live.